Tuesday, November 10, 2009

AAR...Pirates at play

The Monday's session on Religion Media and Culture focused on ritual in contemporary culture and media. Rituals, sociologically speaking, are sets of action with symbolic meaning that we perform usually prescribed by religion or tradition. A wedding ceremony has its rituals (candle lighting, exchange of rings etc.) and so do funerals. What happens when rituals are played out online?

Rachel Wagner
has done a lot of research into video games and the ideas of interactivity, play, rules, narrative and conflict. Even in telling a fixed story, there is room for interactivity and "Play". She urged us to think of Mel Gibson's The Passion of the Christ. This was a fixed story but viewers gave him room to play with lighting, costuming sets etc. but only to a point. Beyond that we would say "you didn't tell the story." Rachel has been looking at how religion has been brought into video games and the implications of that for storytelling and play. When is the game more than a game? Kerstin Radde-Antweiler spoke about religious rituals played out online. She focused on two stories of a wedding celebrated in SecondLife and a memorial service held online in World of Warcraft (WoW). In the SecondLife story a wedding service was being held with friends online. There are a ton of religious questions here but the focus of the story was that three virtual people (avatars) decided to crash the virtual wedding (flying on brooms). To them it was all a game; but not so for the celebrants. This was important to them and they were upset. Even more so in the WoW story. For those unfamiliar with this, WoW is an online 3D world where players, through their virtual selves (avatars) explore, fight monsters and interact with other players. In the story Kerstin recounted, a member of an online guild (team) had passed away in real life. Her online friends decided to hold a memorial service for her online in WoW, really the only place where most knew her. They advertised the intended service. However, during the service a rival guild attacked the avatars and virtually killed many of the mourners. This initiated a great debate over the appropriateness of the behaviour on both sides. Was it wrong to not respect the memorial service? Was it right to even bring a serious ceremony into a virtual game? When is the game no longer the game and can you draw a line between the two?

I know what pirates would do! What do you think? When is the game no longer the game?

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